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Crash Bandicoot 4 Wiki
crash bandicoot 4 wiki




















Crash Bandicoot 4 Wiki Series And The

Fell off his Waterfall (N. Ripper Roo - Defeated by Crash. Papu Papu - Defeated by Crash. 9.1 Main Article: Legacy Crash Bandicoot1 Crash Bandicoot 2 Crash Bandicoot 2: Cortex Strikes Back 3 Crash Bandicoot 3 Warped 4 Crash Twinsanity 5 Crash Tag Team Racing 5.1 Die-O-Rama 5.2 Gags 5.3 Story Mode Lab Assinant - Knocked by Tawna. It is the 8th game in the main series and the 4th game canonically, taking place after the events of Crash Bandicoot: Warped. Crash Bandicoot 4: It's About Time is a platform game developed by Toys for Bob (additional work by Beenox) and published by Activision, initially released for the PlayStation 4 and Xbox One.

File:Crash Bandicoot 4 - Dr. File:Crash Bandicoot 4 - Dingodile. File:Crash Bandicoot 4 - Coco Highlight. Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the 'Cortex Vortex'.File:Crash as an angel 11.png.

She is an alternate counterpart self of the original Tawna. Quick attacks that deal an effective amount of damage and knockback with precisionAlternate Tawna Bandicoot is a supporting character of the Crash Bandicoot franchise, serving as an tritagonist of Crash Bandicoot 4: Its About Time (alongside Dingodile ). File:Crash Bandicoot 4 Its About Time OST Demo - Main Theme (HQ).mp3.

crash bandicoot 4 wiki

Crates can help cancel out of things like pratfall, hitstun, and even most attacks A mercy jump is available for if Crash has already bounced on a crate or if one is still out Vertical Recovery may vary, but he can use crates to lift himself higher into the air Room for stage control and zoning with crates and wumpa fruit to his disposal

His most powerful aerial attack can make him SD if used in the wrong place DSpecial and NAir share a short cooldown for each time either move is used NSpecial and USpecial will have cooldown if a crate hits someone, let alone only one crate can be out at a time

If he moves constantly, he'll gradually gain more speed, which the third spin will give him a big boost forward while becoming a super spin which can hit harder. Spin: Crash's spin attack can be extended for a total of up to 3 spins. While what little zoning tools he has are good for setting things up and keeping opponents on their toes, it's mainly up to Crash to keep his foes close by so he can deliver as many blows as he can. His variety of fast and zany attacks can be easy to catch anyone off guard with, although some of his beefier moves can be easy to punish, too. Only two of his crates have much kill potentialWhile Crash is a character that can be fairly easy to learn, his quick paced and precision based gameplay makes him hard to master. Lighter weight can make him easier to KO

Crash can bounce on these a fairly high distance up to 5 times before they break. Caged - Slightly more damage and knockback as the previous crate, but knockback is still fixed. Normal - Minimal damage, set amount of small knockback, and sends Crash up a short distance when bounced on. Each crate has its own effects for hitting opponents or being bounced on, and there are 7 different kinds he can use in all: Crates: Both Crash's neutral and up specials revolve around crates that he can use for stage control, movement, and recovery.

TNT - A countdown triggers when either touched by an opponent or bounced on by Crash. Crash can bounce on these infinitely and reach a higher distance than with caged. Arrow - Slightly less damage than ? but now sends at a more upward angle with a bit more knockback. Hitting this crate with FSpecial will activate his super spin if it isn't already active. Bouncing on them is the same as bouncing on a normal crate.

It might have some uses, but let it be a reminder to think fast when choosing a crate. Steel - Crash will only throw these if he lets the crate roulette go on for too long, and they do nothing but block the way. Can you spell "smithereens"? Nitro - Explodes upon impact of any shape or form with ANYBODY, giving off a powerful explosion that sends foes upwards.

crash bandicoot 4 wiki

The move hits upward if hit early, and outward if hit late.Crash performs a somersault before unleashing a strong axe kick. If the last hit misses, Crash will go into pratfall, and the longer the stick is held down, the higher he'll go.Crash performs a breakdance kick of sorts, giving off two hits that link together, and then does a headstand before jumping to his feet.Crash briefly jolts all of his limbs out into a sex kick. This will deal multiple hits before one final blow sends the target flying.

Once he touches the ground, he'll flop down and emit a shockwave around himself. If the move hits, he can cancel with another aerial or a jump.Crash does a headbutt, which has a sweet and sour spot that will each hit in different directions.Crash splays his body out while rising a little bit into the air before flying downward at a rapid speed. This attack has a sourspot that hits opponents more upward and a sweetspot around the flame that sends the target down back behind himself.

Depending on your joystick inputs, Crash can either stay in place or move around while spinning, whereas holding down the special button will make him spin for longer. This will make him save it for later or be able to use it for another attack.Crash winds up before performing his most iconic move and spinning his whole body around like a tornado. Crash may also put the crate away by pressing parry. To throw out a crate, he can press attack or special to throw it, which he can aim its trajectory in a few different angles by doing nothing or holding up or down on the joystick.

A magical energy will lift him into the air a short distance before being sent into freefall.Crash whips out the Fruit Bazooka, which he can aim in three set directions! The fruit launched from the bazooka can reach a rather far distance, but shooting a fruit will give a short cooldown to any fruit based attacks (nair) and firing the bazooka. While the crate stays in place beneath where Crash jumped, he can either choose to leave it their by moving away from it, or he can bounce on it for extra height.If a crate is either already out or he has already bounced on top of one, Crash will perform this move instead. This crate will depend on the last one that was stored using Crate Roulette.

This is the bazooka's "Automatic" mode. By default, simply pressing the special button will take it out, and pressing it again will put it away. Sounds simple, right? Well, things do get a little complicated with holding the bazooka out. To fire a fruit, you press the attack button. This move is most useful for slight vertical range, pegging opponents that are off guard, and hitting a crate you don't need that's too far away.The bazooka can be adjusted up and down by moving the joystick up and down.

Meanwhile, the rift will shut above him.Taunt: Crash spins and then gets on one knee, cheering out "Badabaaa!" while throwing his hands in the air. You can change the style of control by either pressing taunt while the bazooka is out, or pressing parry at the start of a match.Intro Animation: A Quantum Rift from Crash Bandicoot 4: It's About Time will open up, which Crash will flop down from before standing up on his feet. Much akin to how it works in Crash Bandicoot Warped, holding down the special button will keep it out, and letting it go will put it away if he's not firing it. Its "Manual" mode works a little differently.

crash bandicoot 4 wiki